the bight is slack — nothing is on the gear
A NIGHT AT ANCHOR · THREE WATCHES · ONE CAPSTAN
CAPSTAN
The anchor is down. Everything from here is a fight with weight.
The sea surges her along the chain and the chain snatches. Your job is to take the load onto the capstan in your hands, hold it there while the flukes dig, and then walk the ground back up the chain before the weather has her.
- HEAVE
- Turn the capstan and take in chain. This is the work, and it tires the hands.
- EASE
- Turn back and pay out. Letting go is slower than heaving, and it is how you keep the bight of chain in hand for the next surge.
- TAUT IN
- Seconds before the bight runs out. When it does, the gear gets whatever the ship is carrying.
Hold SPACE or W to heave, S to ease, H to hove the turns home, N for the snub chain. ESC to hold off. M for sound.
FIRST WATCH · MIDNIGHT UNTIL THREE
CHOOSE THE RODE
THE RODE GOING OVER THE END
WHERE SHE LETS GO
THE WATCH IS HELD
ALL HANDS STAND EASY
Nothing settles while you are off the barrel. The sea is still running and so is the foul weather.
DAWN
THE WATCH IS MADE
THE LAW OF THE ANCHOR WATCH
WHAT THE GEAR IS TELLING YOU
- THE BIGHT
- Chain has length, and length hangs. While there is more of it than the distance between the hawse and the iron, the rode is slack and the gear feels nothing at all.
- TAUT IN
- Seconds of slack left in the bight. When it reaches zero the chain stops hanging and starts pulling, and the load the gear takes is whatever the ship was already carrying.
- SNATCH
- The load the gear will be handed if the bight runs out at this instant. Watch it, and ease before it gets above what the pawls will take.
- HOLDING
- What the ground will give. It grows as the flukes bury, and it falls as the vertical pull tries to lift them out. Scope is most of it: chain lying spare on the mud in front of the flukes.
- THE WEAR
- Every time the load is taken off the pawls after being pushed past their rating, the capstan dogs are a little worse. A steady pull costs nothing. A snatch costs.
- THE SNUB CHAIN
- It caps the capstan so the turns cannot run back, and lets you drag the iron home deliberately. It is the weakest thing you own and it parts at a fifth of the gear's rating.