Round
1 / 10
Grand cistern 60
recharge unknown
Standing
100
Reserve
0
all unspent
The floor
Read the claims before you spend.
The allotment
Floors are enforced by the floor, not by you.
The chamber of the deep wells
Duneconsul
Ten rounds. Six wards, one reserve, and a basin that drains whatever you fail to fill. Every delegate reports their own cistern and sometimes someone else's; some of them are padding the figure for the dais. You have two questions a round, and a floor under every ward that the floor will not forgive twice.
- Up and down choose a ward, left and right move water to it
- Space marks the chosen delegate as a suspect
- Enter reads that ward's gauge, J the sky bulletin, K an oath
- Shift meets the floors, R spreads evenly, E seals the round
No term served yet.
The counting house
How the chamber scores you
Each round the sky sends a recharge and the city draws three from the grand cistern. What you hold back is banked and added to next round's reserve.
- A ward under its floor is short. Short twice running and it erupts: 30 standing gone.
- Catching a liar costs nothing and pays 6. Accusing an honest delegate costs 8.
- An oath that comes back false pays 2. An oath that comes back true costs 3.
- Lose all standing, or let the grand cistern fall under 20, and the term ends there.
Round 1 sealed
The account
The term ends