THREE LINES · THIRTY RUNES · ONE MELT

FROSTQUILL

Complete the frost-rune before the melt reaches your quill.

Each page carries a law, and the law changes with the line. Read the page, find the rune that answers it, and take it from the hand of six. A rune taken right re-freezes its line and slows the melt. A rune taken wrong thaws the line, and the melt comes faster.

  • THE TURNThe page has turned a rune out of its stance. Give back the one that stands upright.
  • THE COUNTThe page names how many strokes the rune carries. Give back a rune with exactly that many.
  • THE MIRRORThe page was read in a glass. Give back the rune the glass shows reversed.
CLICK take a rune 1–6 take by number ←→ move · ENTER take R re-inscribe the line H laws · M sound · ESC pause
No line inscribed yet.