Glasshouse Round 1 of 3
Lamp charge
0%
Wing lift
100
Beam lost
Hold Space to climb. Release to glide.
Botanical glasshouse · night shift
Glasswing
You are a moth with a lamp inside you, loose in a glasshouse full of turning prisms. The charge only moves when your own light — bent, split and bent again — actually lands in the lantern.
- Wingbeat, not throttle. Hold to climb, release to glide. You always drift the way you face, so the turn you make now is the position you get later.
- Prisms cost lift. Every one you clip takes ten off your wings. At zero lift you cannot beat them any more, and you fall.
- The beam is traced, not guessed. Each spinning prism splits it. Aim where the split will be, not where the glass is.
←→ bank
Space flap & climb
↓ dive
R shed scales
H help
M sound
Three lanterns. The third one wakes the whole house.
Wings folded
Paused
The glasshouse holds its breath.
Dawn in the glasshouse
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