Corda Rift · Survey Dive 41 · 4 010 m

Marrowlight

Your thrusters, your drag and your lamp all shed a plume of frightened light. The hunter does not track you — it tracks the light. So on every metre of the descent, decide which animals you are willing to frighten.

Glass Jelly
Startled, it flares where it hangs and stays bright there. A decoy you can aim — if you can get close enough to one to set it off.
Lantern Shoal
Invisible until afraid. A fright lights the water for half a heartbeat, shows you the canyon, and tells the hunter exactly where you are.
Veil Polyp
A steady amber pool that lights the whole corridor. Brush one and it goes out for six seconds — and so does your only map.

W A S D or arrows to fly · Z rise, X dive · SPACE burst · SHIFT quiet running · C cut engines · E lamp · ESC pause · M sound