MIRELEG ONE OF THREE
HEATHERdry hummock top
- FREEBOARD
- +120 cm
- GRIP
- FIRM
- YOUR SCAR
- NONE
- BIRDS
- —
SINKING0 cm
BREATH100%
RAIN FRONT0%
LOAD 24 kgON YOUR BACK
A PEAT CROSSING · THREE LEGS
MIRE
The bog is a real height map with a real water table. Where you stand decides whether you sink, how fast, and whether you can get out. Sphagnum is a deep pale cushion that carries nothing; heather on a hummock top will hold you. And peat remembers: walk a line twice and the moss that held you is already crushed.
WASD wade
SHIFT careful step
SPACE pole
C read ground
E load
R heave
ESC pause
No crossing recorded.
STILL WATER
The bog waits.
Nothing you have crushed has grown back.
FIELD CARD
Four things a crooker knows.
- WASD / ARROWS
- Wade. Deep water slows you and every step you take cuts the peat under you.
- SHIFT
- Careful step. Half the speed, a quarter of the damage. This is how you cross a soft patch without going down.
- SPACE (hold)
- Push the pole a stride ahead. It gives you the true freeboard in centimetres, and costs you breath.
- C
- Read the ground: marks the best footing within about ten metres, and tramples a little getting there.
- E
- Set the load down or pick it up. Setting it down scars the ground it lands on.
- R
- Heave on the pole when you are going down. It buys you a little and costs you a lot of peat.
- M / H / ESC
- Mute / this card / pause.
Heather on a hummock is reusable. Bilberry takes a little damage. Sphagnum and cotton hold you up once and then let go. The rain front is coming in and the water table is rising under you the whole time — the low ground you started on will be under water before the far bank.
THE BOG GAVE UP
You are across.
The far bank is under your boots.