Three acoustic masses circle an aperture that refuses to be a room. Park them on the chalk sigils, tune their spatial detune, then mute a voice to freeze its last contribution. Deeper rooms build pressure; spend recovery reserve to pull one mass back toward its sigil. Commit five depths and leave a white silence behind.
05 DEPTHS03 MASSESPRESSURE RISES AFTER DEPTH 02
ROOM SEALED / APERTURE DEEPER
The next room is listening.
A committed fragment will be carried forward into the white space.
FIELD HELD
Paused
The aperture is still. Your masses, detunings, and frozen contributions remain exactly where you left them.
FIELD MANUAL / NO MAP, ONLY A VOID
Tune the impossible room
01 / MASSES
Select cyan, coral, or ochre with 1–3 or the console. WASD or arrow keys orbit the selected mass around the central aperture. Touch and drag a circular handle for the same move.
02 / DETUNE
Q and E, or the slider, move spatial detuning in cents. The target interval is shown at the top. A mass inside its sigil and tolerance turns chalk and earns a commit mark.
03 / RECOVER
When a room grows unstable, press F or Recenter mass. Each depth starts with three recovery charges; the move pulls a selected mass toward its target, but spends a charge and breaks its lock.
04 / FREEZE & COMMIT
When a mass is tuned, press M or Mute mass. Its last contribution freezes in place even after it leaves the sigil. Three muted masses erase the room. Keep total detuning below the red line and watch room pressure after depth two.
The room is generated from the URL seed. Add ?seed=calm to hear a different interval and architecture grammar.
WHITE SPACE / APERTURE COMPLETE
The room is still.
The three voices have left a stable silence. In the white space, the first room repeats as a faint, impossible echo.