Six boats · one shift
Sluicewright
Four paddles feed the chamber from the pound. Open one and the level rises, shut it and the level holds, drop the lower gate and it falls. A boat can only pass when the water is in her band — and the pound must stay inside its marks or the shift is off.
- 1 2 3 4 raise or drop a paddle · W/S pick one · A/D trim it
- Space lower gate (drains) · G upper gate (over the cill)
- Enter slam the picked paddle · M mute · H help · Esc pause
A wrong move costs seconds, not lives. The green band on the gauge is where the water has to be.
Shift0:00
Through0 / 6
Delay0:00
Upper pound55%
In band—
Approach
Chamber −1.00 m
holding
Shift over
Six through
Held
Paused
- 1 2 3 4 raise or drop a paddle
- W / S pick a paddle · A / D trim it
- Space lower gate · G upper gate
- Enter slam the picked paddle · M mute
Esc or the button to carry on.